Use: If a Battle Macro (Extra Action Point) is attached to a battle, this is often the first code scripted in the X-AP. This will test after each round of battle for specific conditions. If the conditions become TRUE, then the remainder of the X-AP is executed. In all practicality, this macro is defined just like an Extra Action Point except you have a few special codes you can use .
Options: None
E-Codes: 1) Activate on: 0 = After Round No. X,
1 = % Chance/ Per Round, 2 = Flee/Fail
2) Round No. / % Chance to Activate
3) Activate: 0 = Single Time, 1 = Check Each Round,
2 = Branch To Random Macro
4) Macro No. -OR- Random Macro (Low Range)
5) Random Macro (High Range)
Note: If you want this to activate a specific Macro, place that Macro number in item 4. If you want it to be one of a random range of Macros then use item 4 as the low range and item 5 as the high range.